Subdivide to sphere
Does anyone know of a script in unity that will subdivide a primitive object and then move the new vertices so that with each subdivision the shape becomes more like a sphere? I've had a look at the...
View ArticleDoes anyone have any code to subdivide a mesh and keep vertices shared?
I have recently written code to linearly subdivide a triangle to an arbitrary level, but I'm having trouble writing a version that doesn't treat each triangle as independent. In other words, I'd like...
View ArticleSimple LOD not working correctly.
I have created a simple LOD method here: public static void SphereLOD(Vector3 camPos, Mesh mesh) { newVectices = new Dictionary(); List meshverts = new List(mesh.vertices); normals = new...
View ArticleAwesome subdivision method from Unity video anyone?
Hi guys and gals, I was on Unity's Youtube channel watching their "Making Of The Butterfly Effect" video (video linked below at exact time referenced) and for a few moments they showed and talked about...
View ArticlePost deform subsurfing
Lately, I've been having a lot of performance issues with skinned meshes. In the game that I'm currently working on, a character with about 2K polys being deformed seems to cost me a lot of frames....
View ArticleSubdivide disc in several pists and draw on them
Hello guys ! I am currently developing with Unity for a class project. Basically I am creating a vynil disc. The disc is made of concentric disks that make different track that represent different...
View ArticleQuadPlane to Sphere Terrain Generator Misaligned
Some time ago, I began looking into terrain generation alternatives. I wanted a game world in which upwards of thousands of players could play on one planet (for now, we'll ignore the hardware...
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