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Subdivide to sphere

Does anyone know of a script in unity that will subdivide a primitive object and then move the new vertices so that with each subdivision the shape becomes more like a sphere? I've had a look at the...

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Does anyone have any code to subdivide a mesh and keep vertices shared?

I have recently written code to linearly subdivide a triangle to an arbitrary level, but I'm having trouble writing a version that doesn't treat each triangle as independent. In other words, I'd like...

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Simple LOD not working correctly.

I have created a simple LOD method here: public static void SphereLOD(Vector3 camPos, Mesh mesh) { newVectices = new Dictionary(); List meshverts = new List(mesh.vertices); normals = new...

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Awesome subdivision method from Unity video anyone?

Hi guys and gals, I was on Unity's Youtube channel watching their "Making Of The Butterfly Effect" video (video linked below at exact time referenced) and for a few moments they showed and talked about...

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Post deform subsurfing

Lately, I've been having a lot of performance issues with skinned meshes. In the game that I'm currently working on, a character with about 2K polys being deformed seems to cost me a lot of frames....

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Subdivide disc in several pists and draw on them

Hello guys ! I am currently developing with Unity for a class project. Basically I am creating a vynil disc. The disc is made of concentric disks that make different track that represent different...

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QuadPlane to Sphere Terrain Generator Misaligned

Some time ago, I began looking into terrain generation alternatives. I wanted a game world in which upwards of thousands of players could play on one planet (for now, we'll ignore the hardware...

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