QuadPlane to Sphere Terrain Generator Misaligned
Some time ago, I began looking into terrain generation alternatives. I wanted a game world in which upwards of thousands of players could play on one planet (for now, we'll ignore the hardware...
View ArticleSubdivide disc in several pists and draw on them
Hello guys ! I am currently developing with Unity for a class project. Basically I am creating a vynil disc. The disc is made of concentric disks that make different track that represent different...
View ArticlePost deform subsurfing
Lately, I've been having a lot of performance issues with skinned meshes. In the game that I'm currently working on, a character with about 2K polys being deformed seems to cost me a lot of frames....
View ArticleAwesome subdivision method from Unity video anyone?
Hi guys and gals, I was on Unity's Youtube channel watching their "Making Of The Butterfly Effect" video (video linked below at exact time referenced) and for a few moments they showed and talked about...
View ArticleSimple LOD not working correctly.
I have created a simple LOD method here: public static void SphereLOD(Vector3 camPos, Mesh mesh) { newVectices = new Dictionary(); List meshverts = new List(mesh.vertices); normals = new...
View ArticleDoes anyone have any code to subdivide a mesh and keep vertices shared?
I have recently written code to linearly subdivide a triangle to an arbitrary level, but I'm having trouble writing a version that doesn't treat each triangle as independent. In other words, I'd like...
View ArticleSubdivide to sphere
Does anyone know of a script in unity that will subdivide a primitive object and then move the new vertices so that with each subdivision the shape becomes more like a sphere? I've had a look at the...
View ArticleQuadPlane to Sphere Terrain Generator Misaligned
Some time ago, I began looking into terrain generation alternatives. I wanted a game world in which upwards of thousands of players could play on one planet (for now, we'll ignore the hardware...
View ArticleSubdivide disc in several pists and draw on them
Hello guys ! I am currently developing with Unity for a class project. Basically I am creating a vynil disc. The disc is made of concentric disks that make different track that represent different...
View ArticlePost deform subsurfing
Lately, I've been having a lot of performance issues with skinned meshes. In the game that I'm currently working on, a character with about 2K polys being deformed seems to cost me a lot of frames....
View ArticleAwesome subdivision method from Unity video anyone?
Hi guys and gals, I was on Unity's Youtube channel watching their "Making Of The Butterfly Effect" video (video linked below at exact time referenced) and for a few moments they showed and talked about...
View ArticleSimple LOD not working correctly.
I have created a simple LOD method here: public static void SphereLOD(Vector3 camPos, Mesh mesh) { newVectices = new Dictionary(); List meshverts = new List(mesh.vertices); normals = new...
View ArticleDoes anyone have any code to subdivide a mesh and keep vertices shared?
I have recently written code to linearly subdivide a triangle to an arbitrary level, but I'm having trouble writing a version that doesn't treat each triangle as independent. In other words, I'd like...
View ArticleSubdivide to sphere
Does anyone know of a script in unity that will subdivide a primitive object and then move the new vertices so that with each subdivision the shape becomes more like a sphere? I've had a look at the...
View Article